2-Turns
Shifts
2 turns add a 360 degree rotation to a motion.
Pro
On a prospin with a double turn, note the 45Β° angle of the halfway position.
Prospin, 2 turns: the staff spins twice around while still tracing one arc from east to south
A base prospin (ASA isolation) has 0 thumb switches, therefore a prospin with 2 turns has 2 thumb switches (in β out β in)
Anti
With a double-turning antispin, it's easier to visually conceive of the motion in thirds. At each third there is a staff end at the center point.
Antispin, 2 turns, broken into thirds so you can catch the staff fighting its own arc the whole way from east to south
A base antispin has 1 thumb switch (in β out), therefore an antispin with 2 turns has 3 thumb switches (in β out β in β out)
Dashes
Now let's add a double turn to a dash. It's relatively complex, so we'll break it down into four parts.
Broken into quarters so you can catch the staff spinning through the straight crossing from south to north
A base dash starting from thumb in ends with thumb out, therefore a dash with 2 turns also ends with thumb out (in β out)
For a vertical dash such as this, you can use up/down as indicators (up β down β up)
As with all dashes, it's important to travel in a straight handpath even though the prop is rotating. Here is the same motion broken in half:
The same motion in half instead of quarters - the staff has already completed one full rotation by the midpoint
Static
A static motion with 2 turns is simply a 360Β° turn in place. It's necessary to use negative space or a turn to achieve this.
The staff completes a full extra rotation in place at east before settling back to out
A static motion has 0 thumb switches, therefore a static motion with 2 turns has 2 thumb switches (in β out β in)
Codex Pages
Reference grids showing all letters at each turn combination.